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Re: Improved PSSM shadows (exponential shadowmapping)
[Re: sivan]
#430929
10/05/13 18:00
10/05/13 18:00
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@sivan: On both. Howver if its possible try to make them more subtle.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Improved PSSM shadows (exponential shadowmapping)
[Re: sivan]
#433064
11/22/13 13:11
11/22/13 13:11
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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- pssm shader correction for alpha textures What does this exactly mean? And does this update include the corretion of the tree normals?
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