Hi,
i will write on english beacuse my deutsh is not really great.
Ok, i just now have this problem. After publishing my game, some of my extern textures is not in .wrs.
I'm not sure did i understand all text from above,.. now we have problem when model and extern textures of this model is not in same folder, packer will take only model, right?
What i should do now? Using BIND for this not sound really fun. Can i simply put all files in one folder and publish?
I'm confused, how now packer know which files will be included in the .wrs (i think on level entites who is not defined by code)? Did take names from level then model file, or take all files from folder defined by PATH/PRAGMA_PATH?