I use it for prototyping. but because of its limitations, the quality can be better if you make real models (requires more experience and time).

or you can use even wmb-s (by compiling e.g. prefabs) for buildings, and load them by ent_create. they can be lightmapped, but you can't use stencil shadows. in case of shadowmapping no difference between models and map entities.


Free world editor for 3D Gamestudio: MapBuilder Editor