Hi guys. I just started using 3DGS and was easy when I followed some tutorial. Now I'm on a low end game project. It's something a mixture of a voxel type game but I will be using standard shape object and terrain(hightmap). I Just need the 3D grid so when I place an Object in a ground it with snap in to the a valid grid and that way players can build at precisely. And as I said I'm working on a low end game which means I don't need much details for the game. I made my character skin and some of my test object with pixelated skins, Only problem is 3DGS engine seem to automatically smooths my texture. How do I render my textured pixelated?

Sounds like minecraft and yes minecraft concept but I want to have a different gameplay style for it which in I already have in my project list. I'm still working on my modeling skill using med since setting the map for tha skin is kinda difficult for me at the moment.

Thanks!