Hey guys first post on the forums ,

Anyways I was wondering if there was a way to streamline the process of using shaders on level geometry and map entities. The reason Im asking is because i wanted to integrate them into the game im developing but as of now the process of using them is a hassle.

Some of the problems im having:

*I have to rescale all my textures because the shader makes them really small(even with flat on)

*You have make a seperate material for each texture

*Alot of my textures have a soapy look to them, specially with the ultimate shader pack from matt

*And there only affected by dynamic lights so I can't preview my lighting in wed and can only use a maximum of 8 dynamic lights


Do you guys know any workarounds or improvements to the above so there easier to implement into a full game and not just a tech demo?


Thanks guys