One way could be:

Code:
var special_ent_created = 0;
..
void _myaction(){
   special_ent_created = 1;
}
void _creator(){
   ent_create ("any.mdl", vector (0,0,0), _myaction);
}
..
if (special_ent_created) { Entity "special_ent_created" was created }



Another way ( for more than one special ent ) is using skills. Fex check all created ents with a FOR-loop for a special skill.

Cheers


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;