//corner 1 vec_set(corner1,modelSelect.min_x); vec_rotate(corner1,modelSelect.pan); vec_add(corner1,modelSelect.x); draw_point3d(corner1,COLOR_RED,100,2); //Corner2 vec_set(corner2,modelSelect.max_x); vec_rotate(corner2,modelSelect.pan); vec_add(corner2,modelSelect.x); draw_point3d(corner2,COLOR_RED,100,2);
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