Well, a "decent" 3rd person, at least...

In MOVE_CAMERA, change

cam_ang.pan=<whateveraboutmouse>;
cam_ang.tilt=<mickey.z or something>;

to

cam_ang.pan=(p_vehicle.pan-180);
cam_ang.tilt=16;

16 could also be 25, 30, or any number. Play with it to get the desired effect.

Actually, I am looking for a decent 3rd person camera for the car, too - one that lags behind just a little bit in rotation, like pro racing games. For instance, driving straight would mean the camera is just pointing straight ahead. However, if you turn a fast corner, you can see a little of the side of the car as well (but only a little; the rotation is limited to some extent). If you slow down, the camera slowly moves back to pointing straight ahead.

How would I do this?