Hello laugh
Today I noticed a little bug while using proc_kill.
First of all, heres the code:
Code:
function test(var lol)
{
	while(1)
	{
		DEBUG_VAR(1, 20);
		wait(1);
	}
}

function test(var lol, var tes)
{
	while(1)
	{
		DEBUG_VAR(1, 20);
		wait(1);
	}
}

...

test(1, 5); //test(1);
proc_kill((void*)test);



If Im going to stop test(1) everything works fine, but proc_kill wont stop test(1, 5).
Would be awesome to see a workarround because I know it will take some time till you release the new 3DGS version frown

EDIT: I found a verrrry crappy workarround: Displaying the address and calculate the difference (would be here 0x163)

Code:
proc_kill((void*)(test + 0x163));



This will ONLY stop the second function. Please fix this soon laugh

Last edited by Ch40zzC0d3r; 10/21/13 17:08.