Hello
Today I noticed a little bug while using proc_kill.
First of all, heres the code:
function test(var lol)
{
while(1)
{
DEBUG_VAR(1, 20);
wait(1);
}
}
function test(var lol, var tes)
{
while(1)
{
DEBUG_VAR(1, 20);
wait(1);
}
}
...
test(1, 5); //test(1);
proc_kill((void*)test);
If Im going to stop test(1) everything works fine, but proc_kill wont stop test(1, 5).
Would be awesome to see a workarround because I know it will take some time till you release the new 3DGS version
EDIT: I found a verrrry crappy workarround: Displaying the address and calculate the difference (would be here 0x163)
proc_kill((void*)(test + 0x163));
This will ONLY stop the second function. Please fix this soon