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Re: proc_kill - Functions with different parameters
[Re: WretchedSid]
#431719
10/22/13 21:22
10/22/13 21:22
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Yes, but no one ever said anything about the arguments... Except of Racksha, that is. Ah.. I found the problem "For killing overloaded functions you'd need another proc_kill function that takes the number of the overloaded function as a parameter." I read that as " For killing overloaded functions you'd need another proc_kill function that takes the number of the overloaded function parameters."
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Re: proc_kill - Functions with different parameters
[Re: FBL]
#431721
10/22/13 21:46
10/22/13 21:46
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: proc_kill - Functions with different parameters
[Re: MasterQ32]
#431723
10/22/13 22:31
10/22/13 22:31
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Well, if I'm not mistaken you had to count the occurences in the source code. Extremely dangerous to use and immediately breaks once you introduce a new overloaded function.
Always learn from history, to be sure you make the same mistakes again...
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Re: proc_kill - Functions with different parameters
[Re: FBL]
#431726
10/23/13 07:35
10/23/13 07:35
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Joined: Jul 2013
Posts: 158
Feindbild
Member
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Member
Joined: Jul 2013
Posts: 158
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Yes, but no one ever said anything about the arguments... Except of Racksha, that is. Ah.. I found the problem Damn, I made exactly the same mistake and didn't understand why Uhrwerk didn't get what I was saying
Last edited by Feindbild; 10/23/13 07:37.
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