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Re: err: 10, Unknown error
[Re: Dico]
#432497
11/06/13 20:33
11/06/13 20:33
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Malice
Unregistered
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Malice
Unregistered
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Which makes me want to ask why the work folder isn't place in my_documents folder when the program is installed?
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Re: err: 10, Unknown error
[Re: Truth]
#432521
11/07/13 10:02
11/07/13 10:02
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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There are many websites where you can read what "32 bit", "3.5GB RAM" etc. means. When you're going to develop games, you need some basic PC knowledge. Otherwise you will be always hampered by similar problems. Confused rants won't help you.
Your problem to store a file has nothing to do with "RAM". It is difficult to tell the reason from afar, but maybe you've set the file accidentally to R/O, or it is indeed an admin problem. For projects on your PC, you normally should use the Documents folder, not the program files folder. Alternatively you can switch off the UAC. When you do a search for "UAC" on this forum you'll find instructions.
In any case, with some PC knowledge you won't be helpless in such a situation. You then only need to ask for help when the obvious steps don't solve it and the problem remains a mystery.
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Re: err: 10, Unknown error
[Re: jcl]
#432524
11/07/13 10:58
11/07/13 10:58
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Or go to your Gamestudio folder, and on each exe:
right-click -> properties ->compatibility ->run as admin
This makes shure the program asks for admin priviliges on startup.
@JCL: you might consider changing the manifest of the Gamestudio-Exes to ask for admin priviliges on startup.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: err: 10, Unknown error
[Re: Rackscha]
#432539
11/07/13 19:36
11/07/13 19:36
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Joined: Jun 2008
Posts: 146 London
Truth
OP
Member
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OP
Member
Joined: Jun 2008
Posts: 146
London
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I'm pretty sure it has something to do with RAM. This isn't something I just decided to rant about I have been using this engine for years I am a computer science graduate so yes I know a thing or two about basic PC knowledge, the reason I came to the conclusion that it was RAM related is that when I run the compiler with the lightmap resolution set to a high value while monitoring the RAM usage in task manager it always seem to crash when it reaches to about 3.5GB if I lower the lightmap resolution down to 0.01 it doesn't reach 3.5GB and thus compiles successfully. I upgraded my computer to 8GB and still the same thing has happened and upon reading this http://stackoverflow.com/questions/63954...perating-system it seems to all make sense. I would never just start to rant without reason to, I also don't think anyone has made anything as huge and resource hungry as my game so I don't think anyone can reproduce the errors that i'm seeing. As for the admin errors i'm pretty sure it's not that because 1) I have tried saving elsewhere 2) it ONLY happens when the file reaches a certain size and 3) I run WED as administrator anyway so it can't be that. Today I managed to save by closing the 3D view first then it lets me save, I also have to do this when I click 'compile' otherwise it says 'can't write: 'highroad.$$M' Closing the 3D view drops the RAM usage down significantly, THATS why I say it's related to RAM
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Re: err: 10, Unknown error
[Re: Truth]
#432543
11/07/13 20:14
11/07/13 20:14
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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There may be a memory related bug/ issue but I fear the main problem simply is your approach to his difficult task. As a game developer your goal is to find a way to make it work, and simply building a single huge level is (apparently) not the way to go. You can realize your base city layout with blocks, but then should use entities and/ or wmb entities, use LOD, maybe regions to disable rendering in certain areas, "stream" data of parts of your city, or even go as far and not use shadow maps (from WED/ wmb compiler, disable it) and use dynamic lighting instead (-> less memory).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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