no, only that line containing clip(..); that you wrote earlier (or Slin?) in a pssm thread somewhere in the bugs or in the ask the devs section. self shadows don't work for overlay trees (overlay needed by the mirror view of the water shader). but if you put 32b ent_decals e.g. on the ground, then they recieve shadows properly (without this line decals surpress pssm shadows).


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