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Re: LOD, gigantic Terrains
[Re: oliver2s]
#433099
11/23/13 13:25
11/23/13 13:25
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Joined: Feb 2010
Posts: 886
Random
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Oliver2s, your methodik sounds quite impressive. But let us say there are suppose to be villiges at surtain areas of the world, how would you do that?
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Re: LOD, gigantic Terrains
[Re: Random]
#433100
11/23/13 13:33
11/23/13 13:33
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Joined: Feb 2010
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So what I am looking for is to create alot of islands (6-7, you sail to them over the ozean per boot) which each have 3-5 of the the size of the landscape terrain (3dgs car templer demo). That should actully be passable with the acknex engine.
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Re: LOD, gigantic Terrains
[Re: oliver2s]
#433102
11/23/13 13:39
11/23/13 13:39
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Joined: Feb 2010
Posts: 886
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Yes. While you are on one quite big terrain, the otheres which are far away (you have to travel per ship) just are (with everything on those terrains) passable and invisible until you reached a surtain distance. In that way you could make a really big world with alot of "countries" and towns to discover.
The questin is, how big can a terrain be without killing fps and nexus? 5 times as big as that terrain from the car demo would be great!
Last edited by Random; 11/23/13 13:43.
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Re: LOD, gigantic Terrains
[Re: Random]
#433103
11/23/13 13:43
11/23/13 13:43
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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You just put more information in the level format and stream that from disk? I don't quite see the problem, loading terrain chunks on the fly isn't much different than loading models on the fly and placing them in the world.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: LOD, gigantic Terrains
[Re: Random]
#433104
11/23/13 13:44
11/23/13 13:44
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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The questin is, how big can a terrain be without killing fps and nexus? 5 times as big as that terrain from the car demo would be great! its not about scale, but about how much details and objects you have
POTATO-MAN saves the day! - Random
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Re: LOD, gigantic Terrains
[Re: Kartoffel]
#433105
11/23/13 13:46
11/23/13 13:46
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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The questin is, how big can a terrain be without killing fps and nexus? 5 times as big as that terrain from the car demo would be great! its not about scale, but about how much details and objects you have Exactly. Hence why you want the streaming in the first place. I assumed that was the premise of this thread?!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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