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Re: [Searching] Particle Smoke Muzzle
[Re: MasterQ32]
#438325
03/11/14 22:58
03/11/14 22:58
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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Im happy, now i have such an effect in my weapon script. Not perfect, but pretty cool, 4 my taste. Invested some work into smoke - sprites + alpha channels, combined them with player's movement vectors. Then i "rayp-ed" an Shade-C(evo[beta]) - effect, normally used 4 steam, softfog etc.
sc_ent_softFog (ent, vector, vector, vector, var); // see shade-c(evo) script 4 more infos
"ent.alpha" keeps working with this effect applyed, nice ^^ In some weeks ( maybe month ) i planned a small videoupload, if someone interested, he / she can watch it then to see the result / effect in motion. Maybe one of the shader-gurus is bored ... would be a nice contribution ^^ Peace
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: [Searching] Particle Smoke Muzzle
[Re: rayp]
#438331
03/12/14 05:45
03/12/14 05:45
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I don't wanna call myself a shader guru but I might give it a shot if there's enough time
POTATO-MAN saves the day! - Random
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