Using var rather than function in the prototype doesn't change it. DLL_USE is in there:

Code:
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
#include <windows.h>
#define DLL_USE	// always define before including adll.h
#include "adll.h"



I don't understand what's going on because I have written plugins for A6 in the past, and they always worked fine.

Edit: Okay, I fixed it. I wasn't doing it quite properly when I originally put the DLL in the game folder. It's fine now.

Last edited by MatAllum; 11/26/13 12:51.