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Re: Advice an engine?
[Re: Iglarion]
#433450
11/29/13 19:16
11/29/13 19:16
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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I don't want to change the engines yet.. I just can't work with Acknex any more for now. The lack of support from Conitec side.. I've reported few PH_CHAR bugs, yet they aren't even fixed.. Acknex is using physX 2, which is pretty limited in comparison to newer physX 3 (and I don't like the way it's implemented, which makes it pretty useless to use without any pain in the ass).. And I hate facing this strange limitation/bugs that I don't understand.. F.e. I had this very strange bug/limitation lately (I'm not sure, maybe OBB suppose to work this way?), I was creating a simple game prototype for one of the forum members.. The idea was, hitting the moving box, with a ball. I wanted to keep it simple (as examples from AUM etc, so that man I was creating this stuff for, could learn from it as well), so I used 'c_move' for boxes and balls as well. They were moving towards each other, and I used events to delete the box, when ball hit it (from the box's event).. I used different events (EVENT_SHOOT with ACTIVATE_SHOOT in the ball's c_move, EVENT_IMPACT, EVENT_ENTITY for ball.. used even EVENT_PUSH with IGNORE_PUSH for ball), but still the ball was passing throw the moving towards it box... I couldn't understand why this happens.. (and yet I don't know why). I've read a log time ago, in older AUMs that if object moves too fast, it will pass throw other models and blocks, but the thing is, that box and ball were moving pretty slow, I couldn't say that they were moving this fast, so they pass throw each other.. Another thing is the OBB ellipsoid hull (I don't like native physX, it's pretty useless to create something complex), but yes there are lot of workarounds (for physX as well), and I'm using them, but yet I'm not satisfied by results, and I'm really pissed already off by the simple thing, that I have to use this workarounds in order to get something stable.. :<
Thank you guys for link and support as well, maybe I'll try to go on with Acknex to create a game, but I'm not sure yet. I'm lack of ideas (not for the game, but how creating some snippets for game as well), so I'm not sure, if I'm experienced yet, to create anything stable with Acknex yet (maybe not even with other engiens, I don't know)..
Greets
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Re: Advice an engine?
[Re: Superku]
#433458
11/29/13 19:47
11/29/13 19:47
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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You must have done some mistake (which is only normal) and/ or overlooked something. Maybe, and I guess, more likely I did have something missed or so.. But I'm pretty fed to the teeth with Acknex for some reasons, maybe I just need to take a break..
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Re: Advice an engine?
[Re: Superku]
#433478
11/30/13 09:25
11/30/13 09:25
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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This is good advice. 3run, you should try to create a project that plays to your strengths. Try to figure out what you know you can do really well, and use that to make a game that's interesting and has a good presentation. If you do that well, your game will sell itself on its own merits.
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Re: Advice an engine?
[Re: Redeemer]
#433535
12/01/13 17:26
12/01/13 17:26
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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imo it is fun to discover other engines, but you can get frustrated by any of them. I tried those I mentioned above, and currently only Esenthel 1 and 2 are on my pc to play with them sometimes (and UDK because I was lazy to uninstall it). you can get inspiration from them, and you can decide whether acknex is the best for you or not. you can also find that your programming or artistic knowledge is not good enough for some of them. it is important to have proirities of your own requirements, what you expect from a game engine, depending on what kind of games you want to make. but it needs a lot of time to get deep into any engine except if you make a game that the engine offers by sample projects, like Esenthel's shooter, multiplayer and rpg projects or Unity demos. maybe you could take a sheet of paper and write down the things you want to do, in the way you would like to create it, what features you need, and assign a priority to each of them. or wait for Rayne 
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Re: Advice an engine?
[Re: 3run]
#433537
12/01/13 18:50
12/01/13 18:50
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Joined: Dec 2006
Posts: 434 UK,Terra, SolarSystem, Milky W...
pararealist
Senior Member
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Senior Member
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
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I have to say Rayne promises what a game engine should be, so i would start learning c++ now and play with a c++ API like irrlicht or a free game engine using c++ to get up to speed in c++. Rayne looks like it is going to blow everyone away, but will require c++ knowledge. After hating c++ for some years and trying C# i reverted back to c++. It's boss.
A8.3x Commercial, AcknexWrapper and VS 2010 Express ○pararealist now.
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