- Attack Speed:
As written in the manual, the attack speed depends on the characters agility.
The startup agility is 10, the maximum agility is 95.
Maybe you'll see a difference when you get a bottle and buy a 'Potion of boundaryless Movement' at the alchemy shop, it'll increase the agility by 25 points for 30 seconds.
Newertheless the enemies attack speed equals yours, but remember, after beeing stunned by a blow you are back at 100% power, and so are the enemies. This is not a game of just standing in front of the enemy and bashing as long as one falls down.
I'll reconsider...
- Menu usage
Every menu icon not applied with the first press of the use button gets invisible every half second. Pressing the use button the second time activates the icon.
So switch to the weaponary ring and double press the use button to equip a weapon.
And what presicely is bad at the menu?
It took me more than 1300 lines of code and even more time to invent it, so I want it to work properly.
- Camera
I choose that camera system because you're able to fight in the middle without the camera moveing all the time. That's why the enemies are placed near the road and not on the road, most of the time they have to turn to you nevertheless.
- Shadows
Yes.. kind of a problem I know.. :/
- Mapborders
Not everywhere are big hills, but I haven't got a good idea yet... :/
Edit:
I hope some of you at least try to have a look at the manual for a better understanding..
