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Re: fog
[Re: DAVIDMORETON]
#433612
12/03/13 14:35
12/03/13 14:35
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi, dont know your used scaling and measurement. Besides that should got handled in some early "Aums". fog_color = (fog_color == 0); // set fog_color to 0 (no fog) or 1 camera.fog_start = 500; // the fog starts at 500 quants camera.fog_end = 2500; // and ends at 2500 quants
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: fog
[Re: DAVIDMORETON]
#433632
12/03/13 16:30
12/03/13 16:30
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Joined: Jul 2008
Posts: 2,118 Germany
rayp

X
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X
Joined: Jul 2008
Posts: 2,118
Germany
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But thats what the fog does ??? If you want a dynamic fog ( really following the player ), you can take this great contribution as basic script: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=311390Cheers
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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