#include <acknex.h>
#include <default.c>
function part_ev(PARTICLE *p)
{
p->alpha -= 15 * p->vel_z * time_step;
p->size += 0.05 * time_step;
if(p->alpha <= 0)
p->lifespan = 0;
}
function part(PARTICLE *p)
{
p->vel_x = 0;
p->vel_y = 0;
p->vel_z = 1.2;
p->gravity = 0;
p->size = 0.1;
p->flags = MOVE | TRANSLUCENT | BEAM;
p->event = part_ev;
}
function main()
{
fps_max = 60;
video_mode = 10;
level_load(NULL);
ENTITY *pGun = ent_create("UZI_V.mdl", camera.x, NULL);
ent_animate(pGun, "Take", 100, 0);
camera.clip_near = 1;
camera.arc = 85;
int i = 0;
while(1)
{
proc_mode = PROC_LATE;
vec_set(pGun.pan, camera.pan);
vec_set(pGun.x, camera.x);
VECTOR v1, v2;
vec_for_vertex(v1, pGun, 1778);
vec_for_vertex(v2, pGun, 1788);
vec_add(v1, v2);
vec_scale(v1, 0.5);
effect(part, 100, vector(v1.x, v1.y, v1.z), nullvector);
/*for(i = 0; i < 50; i++)
{
effect(part, 1, vector(vPos.x, vPos.y, vPos.z + i*time_step), nullvector);
}*/
wait(1);
}
}