Hello Community,
I am new but experienced with 3DGS.
I was encountering a strange problem:
I have got an entity (just a 64x64x64 mdl block) which is invisible and has an action "actLevelchange".
I wanted to pass the string of the new Level in the entity's string1, which works fine. But skills 1,2,3 (position of player in new loaded level), which I set to some numbers are all 0 at runtime.
The entity's action uses the IMPACT-event and the event is properly executed, when the player collides with the Levelchange-Block. But why are the skills not passed from WED?
On other WED-Entities (like enemies) skills are working fine.
Thanks in advance for replies.
ThunderStorm