Hey guys,

I got a "script-crash in showMenue:" - error, when running my game via test run button in SED.

I run it in debug mode in SED and then it works without an error-message.

Here's the script:

Code:
function showMenue(MENU* _menu)
{
	int i;
	for (i = 0; i < _menu->item_count; i += 1)
	{
		_menu->item[i]->panel = pan_create("flags = SHOW | LIGHT;", 101);
		_menu->item[i]->panel.bmap = _menu->item[i]->icon;
		_menu->item[i]->panel.pos_x = _menu->centerx;
		_menu->item[i]->panel.pos_y = _menu->centery;
		set(_menu->item[i]->panel, OVERLAY);
	}
	
	//Grow the menu from middle
	int iRad = 0;
	while(iRad < _menu->radius)
	{
		positionMenueItems(_menu, iRad);
		iRad += 20;
		wait(1);
	}
	positionMenueItems(_menu, _menu->radius);
	showMenuDesc(_menu);
	
	//Now accepts input
	_menu->input = 1;
}



MENU is a struct.

Maybe there is some error which I am overlooking.

Thanks for help.
ThunderStorm

Last edited by ThunderStorm; 12/07/13 21:18.