function callItemMenue()
{
VECTOR temp;
vec_set(temp,entPlayer.x);
vec_to_screen(temp, camera);
MENU* ringMenue = createMenue(temp.x, temp.y, 64, 64);
ringMenue->cancel_id = MI_ID_CALL_MAINMENUE;
int i;
for (i = 0; i < inventoryGetCount(inventoryItem); i += 1)
{
ITEM_DATA* itData = inventoryGetItemData(inventoryItem, i);
MENU_ITEM* it = createMenuItem(itData->name, itData->desc, itData->icon);
it->kind = MI_KIND_ITEM;
it->dec_id = inventoryItem->item_id[i];
addMenueItem(ringMenue, it);
sys_marker("ITD");
//ptr_remove(itData);
sys_marker(NULL);
}
showMenue(ringMenue);
return (ringMenue);
}