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Re: Finally - The first Dragonrise Demo [Re: DCorwin] #43393
04/18/05 07:26
04/18/05 07:26
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
@DCorwin

Thanks alot!

Due to shader usage your system has to have DirectX 9 installed.
On my Labtop (PIV 3 GHz, 512 MD DDR-RAM, Radeon 9700 Mobility and WindowsXP) it works great.

I still have some cool ideas for that spell but I had no time left yesterday to put 'em in.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Finally - The first Dragonrise Demo [Re: ShoreVietam] #43394
04/18/05 10:19
04/18/05 10:19
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
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DCorwin  Offline
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Posts: 117
San Diego, CA
I did have DX9, but after reinstalling all seems to be fine!


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Finally - The first Dragonrise Demo [Re: DCorwin] #43395
04/18/05 19:18
04/18/05 19:18
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
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DCorwin  Offline
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Joined: Oct 2003
Posts: 117
San Diego, CA
By the way, did you use any physics for the driftwood and boxes that the character can bump into in the water?


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Finally - The first Dragonrise Demo [Re: DCorwin] #43396
04/19/05 05:46
04/19/05 05:46
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Posts: 2,002
Europe
I codet my own little physics for them.

The educated physician will notice a little physical mistake.
But I don't care since it looks good an no one recognized it for now.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Finally - The first Dragonrise Demo [Re: ShoreVietam] #43397
04/20/05 18:48
04/20/05 18:48
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Posts: 2,002
Europe
To keep you up to date again.

Now I got an alternative skin for the 'wooden armor' (ok not much wood in teh skin I know... ).
The stars at the right upper corner show the current Mana, similar to the hearts.




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Finally - The first Dragonrise Demo [Re: ShoreVietam] #43398
04/21/05 14:56
04/21/05 14:56
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
I finally made a system I had in my mind for a long time now...

As you can see on the screen, there are 2 'side-leg-shields'.
I'm now able to put several armor parts to several body parts depending on the current choosen armor. Soon I'll add the reflection effects I once showed with the shields.




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Finally - The first Dragonrise Demo [Re: ShoreVietam] #43399
05/04/05 15:05
05/04/05 15:05
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
Hi

Again a new character Skin.
Depending on the armor there are a couple of items fixed around her and some have a better skin style depending on how strong the armor is.




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Finally - The first Dragonrise Demo [Re: ShoreVietam] #43400
05/04/05 15:18
05/04/05 15:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The new clothing looks much better. You did a very good painting job.


Models, Textures and Games from Dexsoft
Re: Finally - The first Dragonrise Demo [Re: Machinery_Frank] #43401
05/04/05 15:22
05/04/05 15:22
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

The new clothing looks much better. You did a very good painting job.




I definately agree, more detailed and simply better! But the breast part needs some color corrections, or so it seems... Good luck!


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Finally - The first Dragonrise Demo [Re: PHeMoX] #43402
05/04/05 16:31
05/04/05 16:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Agree! Like hat cloths very much!

BTW: "Inetlligence"(sic!).

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