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Re: Start playing sound after second...
[Re: Benni003]
#434064
12/11/13 15:49
12/11/13 15:49
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Joined: Dec 2013
Posts: 10 RLP, Germany
ThunderStorm
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Newbie
Joined: Dec 2013
Posts: 10
RLP, Germany
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With snd_playing() you can get the current play-position of the sound-file.
EDIT: re-read your question and now see, that I missed the point. Maybe you should use a sound-editor and cut the sound as you want.
Last edited by ThunderStorm; 12/11/13 15:52.
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Re: Start playing sound after second...
[Re: Benni003]
#434129
12/13/13 22:40
12/13/13 22:40
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Iirc, A8 is using OpenAL, so I would be a little bit surprised if this method would still work. But yeah, otherwise it seems like you just have to provide PCM packages? So, grab the bitrate, depth and the packages and skim forward until you are at your point of interest. The math is well described on the internet. I really need to do this soon That's nice, but it doesn't mean that we need to write code for you. If you need something urgently, pay someone for it. Or wait like everyone else until someone has the time and enthusiasm to write code for you for free 
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Start playing sound after second...
[Re: Superku]
#434135
12/14/13 05:41
12/14/13 05:41
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Geez, did JCL become a PHP developer?!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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