This morning I made a little function I was planing for a long time now.
The player can now be striked away by getting a critical hit, I only have to copy the little code extension to the enemy function and give them animations as well and everyone can do that.
I think I'll code it so that big enemys can't be affected in that way by smaller ones...




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)