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Re: New Dragonrise Screens [Re: ShoreVietam] #43413
07/05/05 14:00
07/05/05 14:00
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I just took my Scanner back from my father to finally again be able to scan my drawings.

So here's some Dragonrise Concept Art made by myself, enjoy:
(The first two and the last one are/ will be used for the game, the rest were ideas for the main character before I had the last one)









My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Dragonrise Screens [Re: ShoreVietam] #43414
08/22/05 10:13
08/22/05 10:13
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
IS the game progressing ?

Re: New Dragonrise Screens [Re: TheExpert] #43415
08/22/05 10:17
08/22/05 10:17
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
nice concepts! want to see them in 3D!


"Yesterday was once today's tomorrow."
New Dragonrise Screens (warning: many of those) [Re: Inestical] #43416
08/23/05 08:08
08/23/05 08:08
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I haven't been in the forums here for a while, I even had a little coding break, but many things have been done since then.

This can take a while, I loaded many screenshots on my space

As you wanted to see it in 3D, here's my try on Pueraene, I'm not as satisfied with it as with the picture itself.


I changed the Ice-Spell effect slightly.


Three days ago I codet my Quest-Logbook, heres the inventory symbol for it.


And that's how it looks like.






Based on the same system I made the Item-Bag.



I made this new attack-animation and the 16 to 9 screen format which saves CPU-Power since the black parts are really not rendered.


I started coding more a-normal effects, here you can see 'Sleep', it is ended after it's duration times out or you are hit by a weapon.


The next one is 'Paralysis' which is not ended before the duration times out or you are healed by a spell (works with sleep as well).


I made an 'attribute damage' as well, a varyable amount of points of every of the 6 status values can be lowered (or raised) for a choosen time or until you heal yourself.


Yesterday I developed the elemental system for the spells. Every spell has it's own element (elemental combinations coming) and everyone can have resistances or weaknesses against spells. With resistance you can get less damage or even absorb damage, with weakness you can get high to very high additional damage.
With absorbtion for example you can not only heal an fire elemental, you even can make it stronger since you put more of its own power into it.
Everything is now shown with different value colors:
Player gets physical damage: red
Enemy gets physical damage: white
Someone gets healed: green
Elemental damage is done:
Fire: orange
Water: blue
Gaja: violett
Earth: brown
Metal: light blue-green
Lighting (elemental combination): yellow
and more to follow....


Now some pics of new weapons I made, the swords have the reflection code added I once showed.















Torches are equipped with flares now which looks a thousand times better.


Butterflys for more atmosphere.


This is what I'm working on at the moment, the main building of the castle of Alcelen where the main character lives. I try to stick as close as possible to the old building style of the amazones mixed with a bit own design to make it look more 'cool'. This is where the game really will start, but much more about that will be shown by the next demo, not much more words on it from me now.


So, now you are up to date with Dragonrise. There is much more, but I don't want to bore you with complex system intern stuff!

I hope you like it and that you have some critics where I can make it better and maybe even how!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43417
08/23/05 08:15
08/23/05 08:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I really like the castle of Alcelen.


Models, Textures and Games from Dexsoft
Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43418
08/23/05 11:12
08/23/05 11:12
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
That's very impressive.
Yu caccomplish so many thigns in such a short time. I wonder how you do this

Re: New Dragonrise Screens (warning: many of those [Re: FBL] #43419
08/23/05 16:17
08/23/05 16:17
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
cool looking weaponary want to play this when it finishes


"Yesterday was once today's tomorrow."
Re: New Dragonrise Screens (warning: many of those [Re: Inestical] #43420
08/23/05 16:36
08/23/05 16:36
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
As I said, I'm working on the main building of the castle at the moment.
This is how far I got today, some rooms in the lowest layer are not finished and there is no decoration placed for now, but I wanted to make an overview.




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43421
08/23/05 17:29
08/23/05 17:29
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
looks nice keep it up, wanna see more screens!


"Yesterday was once today's tomorrow."
Re: New Dragonrise Screens (warning: many of those [Re: Inestical] #43422
10/25/05 21:01
10/25/05 21:01
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
At the moment I'm more or less 'jumping' between my projects because I had a lot of ideas for all of the three.

Today I finished something and wanted you to ask, what you expect that it is.
I don't wanna give any specific hints to find out if it looks like my intention was according to your impressions about it.



- 2099 Polys, 256x256 skin -




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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