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Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43423
10/26/05 06:59
10/26/05 06:59
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
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Calined  Offline
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Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
hmm the hat makes it look a bit magical...
but the rest seems to be more knight-like
or some arena-fighter(the mask)
could also be kinda hangman =P


take a listen on my Portfolio Site
Re: New Dragonrise Screens (warning: many of those [Re: Calined] #43424
10/26/05 17:50
10/26/05 17:50
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
The skin is pretty good especially when it's so smll and it looks so good. I like the feel of that character. A bit magical, maybe a which? would be nice if we saw some side and more 3d shots... but good work man!

Re: New Dragonrise Screens (warning: many of those [Re: Ambassador] #43425
10/26/05 18:52
10/26/05 18:52
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
First of all, thanks to both of you for your quessing-replys.

I must admit it looks a bit magical because of the 'hat'.
It wasn't easy to make the texture, but it's intendet as a big iron-like helmet.
(it won't be seen so close ingame, as you can see on the last screens with the ISO-view)

As wished I made two new screens from a very horizontal angle, a side- and backview:








My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43426
10/27/05 06:36
10/27/05 06:36
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
looks great! bit pixelated though, but i think it's because of the resolution.. or that that eym very tired..


"Yesterday was once today's tomorrow."
Re: New Dragonrise Screens (warning: many of those [Re: Inestical] #43427
10/29/05 10:49
10/29/05 10:49
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
Pixelated, sure, but IG you'll never be so clos!

Today I made an ingame dialog combined with an comsole-game-styled charactername input system.
The design is quite simple, maybe you got some ideas to improve it:




My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43428
10/31/05 17:44
10/31/05 17:44
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline
Senior Member
Sinthoras  Offline
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria
hi!
maybe you could delete the characters-bmap and just use "inkey"? that would give some space for more, e.g. starter skills or some differences in the future skills of the Character, like wizard/knight ect...

good luck
Sinthoras

btw, sent you a PM about the demo

Re: New Dragonrise Screens (warning: many of those [Re: Sinthoras] #43429
10/31/05 20:24
10/31/05 20:24
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
An inkey was to simple in my opinion.

Stuff like Skills ans Klass-Type decided only by some buttons and klicks is too trivial for me, but the next demo will show what I mean.

Here you are only asked for your name ingame.

(I haven't recieved any PM)

Last edited by ShoreVietam; 10/31/05 20:25.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Dragonrise Screens (warning: many of those [Re: ShoreVietam] #43430
10/31/05 21:32
10/31/05 21:32
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
Nice one! but still, inkey functions are more player-friendly ^^ (my opinion). I quess you can click and/or write straight the name there.. or?

I'm really waiting for more screenshots and information! though I havn't got that far (and not goin for sometime) in my project


"Yesterday was once today's tomorrow."
Re: New Dragonrise Screens (warning: many of those [Re: Inestical] #43431
10/31/05 23:36
10/31/05 23:36
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch
Looking good cant wait to see the full completed version

Last edited by Silent_Assassin; 10/31/05 23:39.

Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: New Dragonrise Screens (warning: many of those [Re: Silent_Assassin] #43432
11/01/05 10:13
11/01/05 10:13
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Happy Birthday Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
i just realize now that you posted a demo of it o_O is there still a link for the demo? the one on the first page is broken :<


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