0 registered members (),
1,251
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: New Dragonrise Screens (warning: many of those
[Re: Ambassador]
#43425
10/26/05 18:52
10/26/05 18:52
|
Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
OP
Expert
|
OP
Expert
Joined: Jul 2002
Posts: 2,002
Europe
|
First of all, thanks to both of you for your quessing-replys. I must admit it looks a bit magical because of the 'hat'. It wasn't easy to make the texture, but it's intendet as a big iron-like helmet. (it won't be seen so close ingame, as you can see on the last screens with the ISO-view) As wished I made two new screens from a very horizontal angle, a side- and backview:
|
|
|
Re: New Dragonrise Screens (warning: many of those
[Re: Sinthoras]
#43429
10/31/05 20:24
10/31/05 20:24
|
Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
OP
Expert
|
OP
Expert
Joined: Jul 2002
Posts: 2,002
Europe
|
An inkey was to simple in my opinion. Stuff like Skills ans Klass-Type decided only by some buttons and klicks is too trivial for me, but the next demo will show what I mean. Here you are only asked for your name ingame. (I haven't recieved any PM)
Last edited by ShoreVietam; 10/31/05 20:25.
|
|
|
Re: New Dragonrise Screens (warning: many of those
[Re: ShoreVietam]
#43430
10/31/05 21:32
10/31/05 21:32
|
Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
|
Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
|
Nice one! but still, inkey functions are more player-friendly ^^ (my opinion). I quess you can click and/or write straight the name there.. or? I'm really waiting for more screenshots and information! though I havn't got that far (and not goin for sometime) in my project
"Yesterday was once today's tomorrow."
|
|
|
|