vec_set(sky_color,nullvector);
vec_set(screen_color,nullvector);
VIEW* camera_sky=view_create(-999999);
camera_sky.size_x=camera.size_x;
camera_sky.size_y=camera.size_y;
set(camera_sky,NOENT|SHOW|UNTOUCHABLE|NOPARTICLE|NOWORLD|NOFOG|NOSKY);
camera_sky.genius=ent_sky_sphere;
set(camera,NOFLAG1);
while(1)
{
vec_set(camera_sky.x,camera.x);
vec_set(camera_sky.pan,camera.pan);
wait(1);
}