Hello boys and girls!

Now it is time for the second Dragonrise Demo, 10 months after the last demo and 16 months after I started the project.

I made a lot of improvements during that time, some of them are written in a couple of previous postings, others aren't (like the character creation system).

I think most of it has to be seen in runtime like the new evasion system.
Others were shown above like the terrain shading.

In addition to the technical parts I finally was able to begin making the stroy because the systems are well enough developed to support it.
But I'm sorry for all of you who can't speak german, but I had to translate it back to german. I don't have problems with english, but it fits more to the game in my oppinion.

With the new sector system I was able to increase the framerate very well and I removed some redundant data, too.

As before I included a html manual into the archive.


And as always some screens before the link comes:

Close shot of Queen Juliana from Alcelen


Shot of an evasion



DRise2.exe - 28.5 MB selfextracting WinRar archive





My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)