Hi Jim Panzee, thanks for the reply. Unfortunately I still can't get it to work. I updated the text definition to:
text menu_newgameflash_text
{
pos_x = 260;
pos_y = 315;
font = menuflashfont;
string = new_game_str;
layer = 4;
flags = d3d,refresh;
}
but it won't load the level, giving wdl errors that it doesn't recognise refresh or d3d - I think because these flags can only be used in panels, and not with texts...
It's driving me nuts...
Thanks,
-Keith