Thanks for you detailed response!

It was a lot of work to change camera controls now since no object has polygons on the back side!
Even with bigger camera view the level would (again) be smaller to avoid seeing the level borders...

If you don't like "Lise" you can change it, well maybe not because the input itnerface is in german, sorry. (I'm already on the teranslation, but it took me more than half an hour to make the code and translation for only a single dialogue, thus it'll really take some time.. )
To the attack speed (as in the first demo), it still has to be increaseable by higher stats, that's waht the Character Trainer NPC is for, select the second choice from the top (high end warrior stats and skills).

For the music, I already have some kind of BGM-control system in mind, but with only 2 sound tracks it's not really useful yet...

The controls can be redefined in the status ring, maybe you'll be able to do so if it is in english. You can set attacks or soemthing else on mouse buttons, but there will _never_ be movement through mouse click like in Diablo or Baldur's Gate, that's simply not the classical retro-style I intend.

But I'll keep in mind what you (and others) said, wheren there is a possibility to change something that can be changed and is not designed to be so (like controls) I may remind and re-read it!


Thanks beegee!

I improved the camera so often within the last year... even it now moves towards enemies when you get near them... I don't know if I can still get somethign out of it without breaking the laws of the system...

Last edited by ShoreVietam; 03/31/06 12:27.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)