Thanks for the detailed response ulf!

I really often asked the people who complained about the ring menu, how they'd improve it, sad but true I never got any resonses after I asked, maybe you have some advice? (nevertheless I'm still shocked that so few people know secret of mana theese times... )

Interesting, nobody said this about the colors before, but please forgive me, it is not easy to design a colored game if you're partially color blind...
Maybe there really was fog? It gets foggy when it'S about to start raining and so?

Do you remember, where you saw the black pixels?

Yes I do use tripple_x's mp3.dll, but until now there were no problems with it as far as I know.


The intro, for all who didn't realize it, is the _character creation_. What means that the decissions you make in the past have influce on the character _today_. With that I combined boring character creation with the chance to bring the character close to the player right from the beginning!


Maybe you can show a screen of your screen problems?
But I doubt I could fix something there because here it works and I hear that the first time..


I'm glad you give me such responses, I can collect what you said and try to improve it in the next demo as far as possible!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)