genau das wars !
Code:
...
function create_enemy(i_2)
{
random_seed(0); // <- hier :)
enemies[i_2] = pan_create("bmap = enemy2.bmp; flags = VISIBLE;", 20);
enemies[i_2].pos_x = random(650);
enemies[i_2].pos_y = random(150);
enemy_event(i_2);
enemy_collisions(i_2);
i_2++;
}
...


DANKE !!!

Last edited by ratz; 12/23/13 10:45.