So there are already 3 people with the shader problems?

I took the Multitexturing shader from the wiki, but I modified it to support shadowmapping in the alpah channel of the mask texture.

As I'm not really familiar with shader programming I commented everything out that I do not need, maybe there is a way to make it a one-texture-tiled-terrain for < PS 1.1 cards.

But I think that won't solve the problem you have Exciter?


Anyway, thanks for telling me the problem!

Edit:
I'm not sure if the shader still is 1.1/ 1.1 with my modifications, too. :-/

Edit2:
I made a fixed function shader now, which tiles the base-texture in one pass over the terrain. As far as I know, fixed functions work even with non-shader-hardware?
But it, of course, lacks some "features".

With VS 1.1 and PS 1.1:


Below one of them:


The new version is _not_ online yet!!!
I'll upload it when some other minor things are finished!





Last edited by ShoreVietam; 04/21/06 11:43.

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