added:
Code:
void doSomething (ENTITY* ent)
{
}


code:
Code:
#include <acknex.h>

void main()
{
	fps_max = 60;
	level_load(NULL);
	
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
}

void doSomething (ENTITY* ent)
{
}