wait(2+floor(random(10)));
#include <acknex.h> void doSomething (ENTITY* ent); void main() { fps_max = 60; level_load(NULL); ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL); doSomething(ent); } void doSomething (ENTITY* ent) { while(1) { wait(2+floor(random(10))); } }
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