Hehe grin Let the crashes come

Added:
Code:
warn_level = 6;


Code:
Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
        warn_level = 6;
	fps_max = 60;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	
	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		wait(2+floor(random(10)));
	}
}



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