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Re: forum code game
[Re: Superku]
#434928
12/30/13 14:06
12/30/13 14:06
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Joined: May 2009
Posts: 5,377 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
|
Hehe  Let the crashes come Added: Code:
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
wait(2+floor(random(10)));
}
}
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Re: forum code game
[Re: 3run]
#434929
12/30/13 14:14
12/30/13 14:14
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Merged. Added some function to be filled with fun stuff  Added:
void deformTerrain(ENTITY* ent)
{
}
Code:
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
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Re: forum code game
[Re: FBL]
#434930
12/30/13 14:29
12/30/13 14:29
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
|
Added in doSomething 
vec_set(sky_color,vector(random(255),random(255),random(255)));
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
vec_set(sky_color,vector(random(255),random(255),random(255)));
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
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Re: forum code game
[Re: oliver2s]
#434932
12/30/13 14:37
12/30/13 14:37
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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This was going to be added sooner or later.
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
EDIT: moved it inside the loop since scale changes in the loop.
Last edited by Quad; 12/30/13 14:39.
3333333333
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Re: forum code game
[Re: Quad]
#434933
12/30/13 14:48
12/30/13 14:48
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
added more infrastructure work.
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
}
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Re: forum code game
[Re: FBL]
#434934
12/30/13 14:49
12/30/13 14:49
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Added: Code:
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
}
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: forum code game
[Re: Superku]
#434935
12/30/13 14:57
12/30/13 14:57
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
Added: Code:
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
}
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Re: forum code game
[Re: FBL]
#434936
12/30/13 15:00
12/30/13 15:00
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
|
OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
|
Added:
ent.z+=random(ent.scale_x*2)-ent.scale_x;
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
}
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Re: forum code game
[Re: oliver2s]
#434937
12/30/13 15:08
12/30/13 15:08
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
Added:
speed.y = (key_a - key_d) * 3 * time_step;
#include <acknex.h>
void doSomething (ENTITY* ent);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
speed.y = (key_a - key_d) * 3 * time_step;
}
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Re: forum code game
[Re: FBL]
#434948
12/30/13 17:33
12/30/13 17:33
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
|
OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
|
Added prototype:
#include <acknex.h>
void doSomething (ENTITY* ent);
void movePlayer();
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
speed.y = (key_a - key_d) * 3 * time_step;
}
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