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Re: forum code game [Re: Superku] #434928
12/30/13 14:06
12/30/13 14:06
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Hehe grin Let the crashes come

Added:
Code:
warn_level = 6;


Code:
Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
        warn_level = 6;
	fps_max = 60;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	
	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		wait(2+floor(random(10)));
	}
}



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Re: forum code game [Re: 3run] #434929
12/30/13 14:14
12/30/13 14:14
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Merged.
Added some function to be filled with fun stuff laugh

Added:
Code:
void deformTerrain(ENTITY* ent)
{
}


Code:
Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	
	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}


Re: forum code game [Re: FBL] #434930
12/30/13 14:29
12/30/13 14:29
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Added in doSomething laugh
Code:
vec_set(sky_color,vector(random(255),random(255),random(255)));



Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	
	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}


Re: forum code game [Re: oliver2s] #434932
12/30/13 14:37
12/30/13 14:37
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
This was going to be added sooner or later.

Code:
c_setminmax(ent);



Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}



EDIT: moved it inside the loop since scale changes in the loop.

Last edited by Quad; 12/30/13 14:39.

3333333333
Re: forum code game [Re: Quad] #434933
12/30/13 14:48
12/30/13 14:48
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
added more infrastructure work.

Code:
void movePlayer()
{
}



Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}

void movePlayer()
{
}


Re: forum code game [Re: FBL] #434934
12/30/13 14:49
12/30/13 14:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Added:
Code:
d3d_lines = 3;



Code:
Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	d3d_lines = 3;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}

void movePlayer()
{
}



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: forum code game [Re: Superku] #434935
12/30/13 14:57
12/30/13 14:57
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Added:
Code:
VECTOR speed;



Code:
Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	d3d_lines = 3;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}

void movePlayer()
{
	VECTOR speed;
}


Re: forum code game [Re: FBL] #434936
12/30/13 15:00
12/30/13 15:00
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Added:
Code:
ent.z+=random(ent.scale_x*2)-ent.scale_x;



Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	d3d_lines = 3;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		ent.z+=random(ent.scale_x*2)-ent.scale_x;
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}

void movePlayer()
{
	VECTOR speed;
}


Re: forum code game [Re: oliver2s] #434937
12/30/13 15:08
12/30/13 15:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Added:
Code:
speed.y = (key_a - key_d) * 3 * time_step;



Code:
#include <acknex.h>

void doSomething (ENTITY* ent);

void main()
{
	warn_level = 6;
	fps_max = 60;
	d3d_lines = 3;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		ent.z+=random(ent.scale_x*2)-ent.scale_x;
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}

void movePlayer()
{
	VECTOR speed;
	speed.y = (key_a - key_d) * 3 * time_step;
}


Re: forum code game [Re: FBL] #434948
12/30/13 17:33
12/30/13 17:33
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Added prototype:
Code:
void movePlayer();



Code:
#include <acknex.h>

void doSomething (ENTITY* ent);
void movePlayer();

void main()
{
	warn_level = 6;
	fps_max = 60;
	d3d_lines = 3;
	level_load(NULL);
	camera.x = -96;
	ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
	ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
	
	doSomething(ent);
}

void doSomething (ENTITY* ent)
{
	player = ent;
	

	while(1)
	{
		ent.pan+=time_step;
		vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
		c_setminmax(ent);
		vec_set(sky_color,vector(random(255),random(255),random(255)));
		ent.z+=random(ent.scale_x*2)-ent.scale_x;
		wait(2+floor(random(10)));
	}
}

void deformTerrain(ENTITY* ent)
{
}

void movePlayer()
{
	VECTOR speed;
	speed.y = (key_a - key_d) * 3 * time_step;
}


Page 3 of 6 1 2 3 4 5 6

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