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Re: forum code game
[Re: Superku]
#435072
01/02/14 17:02
01/02/14 17:02
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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Added: Code:
#include <acknex.h>
void doSomething (ENTITY* ent);
void deformTerrain(ENTITY* ent);
void movePlayer();
void moveEnemy();
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
video_set(sys_metrics(0) * 0.85, sys_metrics(1) * 0.85, 0, 2);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
movePlayer();
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
if(ent.z-16*ent.scale_z < -32 || ent.z+16*ent.scale_z > exp(log(32)))
{
drawText3DRotate("Hold your horses!", ent.x, vector(random(255),random(255),random(255)));
}
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
vec_zero(speed);
while(player != NULL)
{
speed.y = (key_a - key_d) * 3 * time_step;
speed.z += (speed.y/time_step*2.5*player.scale_z-speed.z)*0.25*time_step;
wait(1);
}
}
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color)
{
}
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: forum code game
[Re: Michael_Schwarz]
#435073
01/02/14 17:13
01/02/14 17:13
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Added:
#define PRAGMA_PATH "%EXE_DIR%\templates\images\"
Code:
#include <acknex.h>
#define PRAGMA_PATH "%EXE_DIR%\templates\images\"
void doSomething (ENTITY* ent);
void deformTerrain(ENTITY* ent);
void movePlayer();
void moveEnemy();
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
video_set(sys_metrics(0) * 0.85, sys_metrics(1) * 0.85, 0, 2);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
movePlayer();
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
if(ent.z-16*ent.scale_z < -32 || ent.z+16*ent.scale_z > exp(log(32)))
{
drawText3DRotate("Hold your horses!", ent.x, vector(random(255),random(255),random(255)));
}
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
vec_zero(speed);
while(player != NULL)
{
speed.y = (key_a - key_d) * 3 * time_step;
speed.z += (speed.y/time_step*2.5*player.scale_z-speed.z)*0.25*time_step;
wait(1);
}
}
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color)
{
}
btw: Felix cheated and added two lines 
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Re: forum code game
[Re: Superku]
#435080
01/02/14 18:40
01/02/14 18:40
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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You should call this the "Add as much empty prototypes as possible game"  *SCNR*
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: forum code game
[Re: Tempelbauer]
#435112
01/03/14 01:49
01/03/14 01:49
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Added:
c_move(player,nullvector,vector(0,0,speed.z*time_step),IGNORE_PASSABLE);
Code:
#include <acknex.h>
#define PRAGMA_PATH "%EXE_DIR%\templates\images\"
void doSomething (ENTITY* ent);
void deformTerrain(ENTITY* ent);
void movePlayer();
void moveEnemy();
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
video_set(sys_metrics(0) * 0.85, sys_metrics(1) * 0.85, 0, 2);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
movePlayer();
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
if(ent.z-16*ent.scale_z < -32 || ent.z+16*ent.scale_z > exp(log(32)))
{
drawText3DRotate("Hold your horses!", ent.x, vector(random(255),random(255),random(255)));
}
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
}
void movePlayer()
{
VECTOR speed;
vec_zero(speed);
while(player != NULL)
{
speed.y = (key_a - key_d) * 3 * time_step;
speed.z += (speed.y/time_step*2.5*player.scale_z-speed.z)*0.25*time_step;
c_move(player,nullvector,vector(0,0,speed.z*time_step),IGNORE_PASSABLE);
wait(1);
}
}
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color)
{
}
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: forum code game
[Re: Superku]
#435140
01/03/14 12:25
01/03/14 12:25
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Added: Code:
#include <acknex.h>
#define PRAGMA_PATH "%EXE_DIR%\templates\images\"
void doSomething (ENTITY* ent);
void deformTerrain(ENTITY* ent);
void movePlayer();
void moveEnemy();
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
video_set(sys_metrics(0) * 0.85, sys_metrics(1) * 0.85, 0, 2);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
movePlayer();
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
if(ent.z-16*ent.scale_z < -32 || ent.z+16*ent.scale_z > exp(log(32)))
{
drawText3DRotate("Hold your horses!", ent.x, vector(random(255),random(255),random(255)));
}
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
while(ent != NULL)
{
}
}
void movePlayer()
{
VECTOR speed;
vec_zero(speed);
while(player != NULL)
{
speed.y = (key_a - key_d) * 3 * time_step;
speed.z += (speed.y/time_step*2.5*player.scale_z-speed.z)*0.25*time_step;
c_move(player,nullvector,vector(0,0,speed.z*time_step),IGNORE_PASSABLE);
wait(1);
}
}
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color)
{
}
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Re: forum code game
[Re: FBL]
#435158
01/03/14 15:37
01/03/14 15:37
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Joined: May 2009
Posts: 5,377 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Added: Code:
#include <acknex.h>
#define PRAGMA_PATH "%EXE_DIR%\templates\images\"
void doSomething (ENTITY* ent);
void deformTerrain(ENTITY* ent);
void movePlayer();
void moveEnemy();
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color);
void main()
{
warn_level = 6;
fps_max = 60;
d3d_lines = 3;
level_load(NULL);
camera.x = -96;
ENTITY* ent=ent_create(CUBE_MDL,nullvector,NULL);
ENTITY* entTerrain = ent_createterrain(NULL, vector(0, 0, -20), 45, 45, 100);
video_set(sys_metrics(0) * 0.85, sys_metrics(1) * 0.85, 0, 2);
doSomething(ent);
}
void doSomething (ENTITY* ent)
{
player = ent;
movePlayer();
while(1)
{
ent.pan+=time_step;
vec_fill(ent.scale_x, 0.1 + abs(2 * sinv(ent.pan)));
c_setminmax(ent);
vec_set(sky_color,vector(random(255),random(255),random(255)));
ent.z+=random(ent.scale_x*2)-ent.scale_x;
if(ent.z-16*ent.scale_z < -32 || ent.z+16*ent.scale_z > exp(log(32)))
{
drawText3DRotate("Hold your horses!", ent.x, vector(random(255),random(255),random(255)));
}
wait(2+floor(random(10)));
}
}
void deformTerrain(ENTITY* ent)
{
while(ent != NULL)
{
wait(1);
}
}
void movePlayer()
{
VECTOR speed;
vec_zero(speed);
while(player != NULL)
{
speed.y = (key_a - key_d) * 3 * time_step;
speed.z += (speed.y/time_step*2.5*player.scale_z-speed.z)*0.25*time_step;
c_move(player,nullvector,vector(0,0,speed.z*time_step),IGNORE_PASSABLE);
wait(1);
}
}
void drawText3DRotate(STRING* str_txt, VECTOR* pos, COLOR* color)
{
}
[/quote]
Last edited by 3run; 01/03/14 15:58. Reason: :<
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Re: forum code game
[Re: 3run]
#435159
01/03/14 15:45
01/03/14 15:45
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Added: I think this is against the rules. You modified code.
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