well, i got gravity now, i just needed to define a vector variable, but how can i stop the bouncing and flying around soon as i like tap it? thanks

Code:
var earthgravity[3] = 0,0, -386;

action physics_box {

ph_setgravity(earthgravity);

phent_settype( my, ph_rigid, ph_box);
phent_setmass ( my, 50, ph_box ); }




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