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Re: What are you working on?
[Re: oliver2s]
#435722
01/12/14 00:11
01/12/14 00:11
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Actually it makes a lot of sense to place the chimney in the middle of the house. This way you can build a big tile stove which heats all rooms.
no science involved
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Re: What are you working on?
[Re: fogman]
#435727
01/12/14 10:33
01/12/14 10:33
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Actually it makes a lot of sense to place the chimney in the middle of the house. This way you can build a big tile stove which heats all rooms. Okay, ive got only one Problem... Theres no room beneath the chimney, there only the corridors. Does anyone should recognize, if i dont place the stove directly beneath the chimney, just a bit more left for example? Heres one Screenshot, (Chimney = red / Rooms = green / Location for the Stove = blue) regards Sebastian
Last edited by rvL_eXile; 01/12/14 10:33.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#435812
01/14/14 16:36
01/14/14 16:36
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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It has been a while since I've posted anything here I've remade from scratch one of my older projects called 'LAST STAND'. Here is a video: Last Stand WIP01 It's not going to be published as an Open Source project (sorry). It's probably going to be sold (as a template or so), when it will be finished. Greets
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Re: What are you working on?
[Re: the_clown]
#435823
01/14/14 20:04
01/14/14 20:04
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I've already commented on your youtube video but I think you should not (primarily) try to sell it, the 3DGS user base is pretty low for that, but create your own game with it. If you add some enemies you are fine, just throw a few levels in there and you're done!
Btw. I've once (or multiple times) worked on a shooter myself but I could not get the shooting mechanics right. However, I implemented Superku style movement but as a FPS. You could run on walls (around corners, too), do double (and rocket) jumps, and so on, and to my surprise the movement in Titanfall looks identical to my old game. This may or may not give you some idea(s) for your own game.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: Superku]
#435835
01/15/14 00:38
01/15/14 00:38
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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@3run Still using "CED" ? ...hope so, invested hours of work ^^ edit: @Sivan ( or who want 2 know ) CED (free of course) http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=402376greets
Last edited by rayp; 01/18/14 04:00. Reason: added link 2 CED
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: rayp]
#435836
01/15/14 06:42
01/15/14 06:42
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Thank you all for your feedback the_clown@ I simply googled for them, then I've adapted them for Acknex one by one. Superku@ I would love to see that movement in action, if you could show a video or so, that might look interesting I think that I'll keep player's movement as simple as possible (running/walking/jumping), it's just an fps at the end. I already have few ideas for enemies (this is the main goal for me, to make different behaviors for them). rayp@ dude, CED rocks! I use it quiet a lot, but most of the complex sprites were created by hand.. Cause I've found some troubles in CED (with adjusting the height, width of the sprites). Greets
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