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6 registered members (TipmyPip, Quad, AndrewAMD, Sphin, isshokenmei, the1),
4,862
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: What are you working on?
[Re: 3run]
#435655
01/10/14 10:51
01/10/14 10:51
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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disadvantage: you have to use object shaders for those entities which should have self-shadows, what includes the corresponding calculations (but fortunately I made a full set for terrain 1-skin, terrain multitexture, sprites, models, grass models, trees, map-entities), not like in case of standard pssm when using stencil buffer that requires only setting the SHADOW flag. but "sadly" it is also an advantage: you cannot get engine bugs  and if your model only has to cast shadow on terrain, no need for special model shader assigned to its material. and I use the CAST flag in the opposite way to recieve only shadows, this way you can use static lightmap on terrain while not losing e.g. shadows casted by characters on buildings. and my editor can create static terrain lightmaps (slowly as hell). @3run: next week it should be out, just I have to do some final tests and re-tweak shadow setting all of the example maps, which is boring... and the homepage update is also boring... and uploading is also boring... I'll get very bored next week 
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Re: What are you working on?
[Re: Feindbild]
#435703
01/11/14 12:31
01/11/14 12:31
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Update:  Feedback?! #EDIT: 51.022 Tris regards Sebastian
Last edited by rvL_eXile; 01/11/14 12:46.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#435704
01/11/14 12:45
01/11/14 12:45
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Very nice. I really like the detailed bricks on the edges of the roof.
Edit: the chimney is in the middle of the house? Looks a bit strange.
Last edited by oliver2s; 01/11/14 12:46.
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Re: What are you working on?
[Re: oliver2s]
#435706
01/11/14 12:48
01/11/14 12:48
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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yes, its in the middle, ive created the roof from an reference picture, there was the chimney also in the middle of the roof 
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: oliver2s]
#435708
01/11/14 13:14
01/11/14 13:14
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Vertices: 33.677  All Modelpieces merged together, this will not be happend, if the Model is finished! The Building itself has around 24k vertices / the interior about 8800. Enough Space to add some more  my reference pic for the roof: http://www.bauen-mit-eilhardt.de/uploads/pics/DSC01146.JPGregards Sebastian
Last edited by rvL_eXile; 01/11/14 13:15.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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