Use the EVENT_ENTITY. This should work.
void _event_hit(){
if (event_type == EVENT_ENTITY){
...
}
}
action ObstacleBlade(){
my.emask = ENABLE_ENTITY;
my.event = _event_hit;
...
}
action thePlayer(){
my.emask = ENABLE_ENTITY;
...
}
Does it work with ENABLE_ENTITY ? If not u could use or cheers
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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