Use the EVENT_ENTITY. This should work.
Code:
void _event_hit(){
   if (event_type == EVENT_ENTITY){
      ...
   }
}
action ObstacleBlade(){
   my.emask = ENABLE_ENTITY;
   my.event = _event_hit;
   ...
}
action thePlayer(){
   my.emask = ENABLE_ENTITY;
   ...
}

Does it work with ENABLE_ENTITY ?

If not u could use
Code:
c_scan

or
Code:
vec_dist



cheers


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;