The frames for the weapon don't run at all. Here's the code for matching frames:
Code:
function t_attach_mace() // keep in sync the player and its mace / staff
{
proc_mode = PROC_LATE;
set (my, PASSABLE);
while (player)
{
vec_set(my.x, player.x);
vec_set(my.pan, player.pan);
my.frame = player.frame;
my.next_frame = player.next_frame;
wait(1);
}
}
Does it matter if I use bones or vertex animation?