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Re: Who is active in the Unity forum?
[Re: fogman]
#435712
01/11/14 14:18
01/11/14 14:18
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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hi, what is your conclusion after testing Unity4? much better than 3? or already paying $75 monthly?  there is an open source RTS game developed in Unity what I want to check... I just found an info if you want to use C#, you can do it in CryEngine too instead of Lua by CryMono.
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Re: Who is active in the Unity forum?
[Re: sivan]
#435715
01/11/14 18:21
01/11/14 18:21
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Never visited the forums directly but played around a bit with Unity 4 during vacation. I read a book about Unity some time ago, so I could start right away. C# as scripting language I like a lot. And for pretty much any problem you want to solve in Unity, you find something useful with Google you can either rework or even take directly. I think I did not fully use Unity in its intended way. I scripted a lot instead of using the editor for drag and dropping things - because I tried writing some kind of own simple level editor.  That was only some test project, so nothing to see and at the moment no further development on it. Result: once you know the basic mechanisms you can pretty much start right away. It takes some time to get used to write proper code following the OOP thought, though (not exactly an Unity only problem). ...At least if you worked with procedural languages for years before - like me.  --- After all, comparing to Neoaxis: Unity wins, as the Component system simply outperforms the inheritance approach of Neoaxis. Also the documentation of Unity is really good, while Neoaxis is barely documented.
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Re: Who is active in the Unity forum?
[Re: FBL]
#435760
01/13/14 16:11
01/13/14 16:11
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Joined: Mar 2006
Posts: 1,993 Karlsruhe
PadMalcom
OP
Serious User
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OP
Serious User
Joined: Mar 2006
Posts: 1,993
Karlsruhe
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Around christmas I had time to try Unity and I liked it but the way of programming is different to GS (e.g. complex rotations). Nevertheless, it is great to have full OO support (C#), it makes coding so much easier and cleaner. The editor has way too much features and buttons, atm I'm trying to animate models which is a pita using the gui for that (I don't like wysiwyg coding). The community is nice and the asset store is full of usefull... assets. But they all cost some bucks so there is no "use it for free" religion as it exists here. Furthermore, I'm missing "wait(1)"  So far I built some easy scripts for waking and talking (converted my beloved dialog system from Lite-C to C#) and it was not that difficult. One big thing that is missing is a good level editor (Same as in GS).
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Re: Who is active in the Unity forum?
[Re: FBL]
#435825
01/14/14 20:31
01/14/14 20:31
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Yup, they can be written in C#. It used to be a little bit buggy and extremely undocumented, but I don't know how that is nowadays.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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