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Re: Change mesh of an entity without ent_setmesh(); [Re: Benni003] #435912
01/16/14 08:24
01/16/14 08:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
imo 60 fps is quite good.
moreover, I think there are a lot of other things by you can improve performance (movement/collision system, shadowmapping or other effects, environment details/polycount).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Change mesh of an entity without ent_setmesh(); [Re: sivan] #435949
01/16/14 12:58
01/16/14 12:58
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158

Re: Change mesh of an entity without ent_setmesh(); [Re: Feindbild] #436023
01/17/14 10:08
01/17/14 10:08
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
hm. Everything else of the performance is good. Just I need an other way of entity animation... Don't forget my first posts wink

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