Hey, I need a very fast way to change the meshes of entities.
I know I can use ent_setmesh(), but I need to do it in a much more faster way. I just need to set the mesh. No collision update etc. needed. Is there a possibility to set the meshpointer of an entity directly, without ent_setmesh?
I need to set a new mesh on ca.2500 Entities (300poly) every frame. I tried it also with ent_morph, thats fast enough without collision, but the different models need too much space...