Hi, actually I'm trying to make a different animation system for my game ^^
If I use vertex or bones animation it's too slow. 1000 Figures should be animated (lowpoly) without crashing the framerate. The animations don't have to be very soft. 15-20 steps per second are enough. I was able to "animate" them with ent_morph with 60 frames per second and 3000 Characters. But all the different models need too much space. Means for one Charakter with one Animation scene I need 15-20 Models.