hm do you mean the matBones shader? I'm using this shader for the animation. 400 Entities are no problem, but more are breaking the frame rate. And these are just the figures... with calling ent_morph on 3000 different entities every frame, the framerate was on 60 per second! And yes, maybe I will work on a RTS, otherwise on Simulation game... but I know that I will need many figures moving around.